Posts Tagged creative

Why adults should just press pause and play

The word ‘play’ has an interesting connotation these days. While it generally means to take part in something, we more often associate it with children and fun or a time where we are less serious. When we are young, play is seen as necessary for development, growth, socializing and for fostering creativity, yet the idea of play past the point of puberty suddenly becomes a negative or a dirty word, particularly in the workplace.

 

But what if being a little more jovial, light-hearted and maybe even more open minded could mean greater insight, better ideas and even increased productivity?

 

As someone who works directly with people to inspire and spark innovation, the basic concept and benefits of play as an adult is not new to me. In order to get people from different disciplines, backgrounds and organizational cultures to relax into a mindset where they can freely explore their more creative side, you have to engage what is formally known as adult play.

 

But this is just thinking about play in a classical context and relating it to energy release or meeting basic human needs for enjoyment. Play may provide the key to unlock much more. From what I have observed and from further studies in the field, play can lead to a much deeper cognitive development. If we allow for further development and interaction with play as adults, we may just be able to tackle some of the challenges facing modern society.

 

What is play?

 

While I don’t consciously use the term ‘adult play’ when working with people, what we aim to do is to enable adults to lighten up, let go and embrace their inner child without fear of judgment. The practice of play is a vital source of stimulation and relaxation for any person, both mentally and physically.

 

But let’s not get confused about what adult play actually is. It is not sliding down a slippery dip, it is not rolling around with your kids, it is not going to the movies. Adult play needs to be for you, as an adult; an activity that lets you engage the creative side of your brain without censoring yourself. It is a very focused experience that can be done solo or in a group yet ultimately lets you walk away having learned something.

 

Although not a new concept, adult play as a practice is still very formal for adults. We often see it in the form of creative sessions, when you are cooking, painting, doing craft or participating in a class of some kind. While these practices are a good start, they are often performed in secret or private when you are officially taking time out. To really see the benefits, play needs to be accepted into everyday life. Adults need to start ‘living play’.

 

Play is a popular concept among tech companies; think Google. These companies have made the connection between productivity and a fun work environment. Encouraging play at work results in more productivity, higher job satisfaction, greater workplace morale, better teamwork and problem solving.

 

I personally always try to put an element of play into every project I do and every workshop or session I do with clients, be it ideation, insight or innovation. Without this sense of liberation people can struggle to relax, open up or get into the required mindset. When we do tap into this mindset, people can truly be open and feel brave enough to take the strategic leaps that need to happen in order to make a difference to a business.

 

What are the benefits of play?

 

Never before have we lived in such supercharged environments where so much of our attention, time and energy is demanded from all areas of our lives; be it work, family, friends, health, culture or politics. Sometimes our body requires us to just press pause and play.

 

Playing as an adult

From my perspective, the positives of adult play can have vast benefits. On a cognitive level play is known to improve brain function, balance emotion and boost our ability to learn as well as relieving stress and anxiety. I often wonder how many people in business are dealing with this every day, and just brush it aside and consider it normal. If we can find a way to harness play to provide relief from stress and anxiety it will benefit not just businesses, but the community and economy at large.

 

Economically, a surge of creative thinking drives innovation, strategic thinking, and problem-solving, which will result in economic growth and potentially the development of a smarter, more valuable workforce. Socially people will engage more and develop as individuals in a social context, giving the net result of a more socially balanced and connected community.

 

Up until now, I believe play has historically been kept for the more creative types, insinuating that only a certain group of people can tap into this type of innovation or insight. Naturally, I know that not to be true, creativity is not just a talent, it can be taught. As adult play more steadily enters the corporate world through innovation consultants like myself, I believe practice will become far more mainstream. Not only will we benefit from it in our personal lives, as let’s be honest, playing is fun, but we will also see a positive shift in our families, our communities and ultimately the world around us.

 

By Anne Lacey

Founding Partner, antedote

9 Tips When Doing Research with Kids

Kid Children Research

Many people doubt the accuracy of children research, but fail to recognize that adults can also be subject to social desirability, persona bias, and a range of other issues that can distort their response.  But like all good insight work, it is the design of the methodology and the skill of the researcher that can compensate for these factors and yield deep, rich learnings to truly understand their consumer.

Kids are an important demographic to understand and tap into because they influence their parents’ buying decisions (from what breakfast to buy to what software to buy) and are the adult consumers of the future.

So what are some challenges and tips to keep in mind when researching kids under 9?

Engagement
It is hard to ask direct questions to children and to maintain their focus, especially in professional and school-like settings.

  • Tip 1: Keep away from pen and paper. Using interactive stimuli delivered through mobile apps and tablets, or even traditional visualizers and artistic mediums like clay or crayons, can allow you to create interactive experiences that are enjoyable and leverage the creative focus of the children.
  • Tip 2: Keep activities to 45 minutes to 1 hour; the shorter, the better, and breaks are great.


Relevance/Reliability of Data
Kids want to ‘be right’ or do what they think adults will say is ‘right.’ When their parents are present, they try even harder to say what they think is expected.

  • Tip 3: Keep parents out of the room. Instead, have parents monitor from a double mirror or other channel, allowing them to comment and add interpretation to their kids’ behavior.
  • Tip 4: iPads and mobile phones are intuitive to this generation and can directly offer the questions and activities, removing the presence of the adult interviewer.
  • Tip 5: Show older children how to interview each other and allow them to conduct their own “friendship interviews”, allowing them to be more relaxed and to allow for more spontaneous dialogue and interactions.
  • Tip 6: New tools (like sensors) to observe real-time behavior can add another layer of useful data


Large Gaps in Cognitive/Social/Verbal Abilities
The cognitive and verbal abilities between even just a year in age vastly differ between children.

  • Tip 7: Tailor activities and questions specifically to each age group. Too young of a question, they might get bored or answer silly deliberately. Too old of a question, and they will try to sound like they know what they are talking about.
  • Tip 8: Do not clump different age groups together. If you try to clump 6-8 year olds in the same room, the younger children will feel intimidated, and the 8 year old children will feel insulted.
  • Tip 9: Create focus groups of 6 with children of the same age. 6 so it has enough for people to chime in, but not too much that it’s too roudy to handle or would require extra moderators.